2006-11-01

Noise wins W3 Best in Show -

Noise wins 'Best in Show' at the W3 Awards for our work on the Degree Fashionista Challenge.

2005-10-05

2005 Vidfest Interactive Design Award -

Noise wins in the Business category for our N-Gage title marketing campaign for Call of Duty

2005-05-09

2005 Portfolios.com Interactive Award -

Travel Alberta viral campaign featuring Big Al wins in the gaming website category.

2004-10-10

2004 Lotus Award -

Noise wins big with our "advergaming" campaign for Travel Alberta.


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About Noise:

What's that Noise?

Noise is a specialist Digital Advertising Agency. Very simply, all of our efforts are devoted to producing the great, ground-breaking, relevant, holy s#*t! kind of interactive creative that make our clients famous. That's it. It really is that simple.

Of course, along the way we find our clients' brand awareness, sales, and brand images all get into gear as well. Cool that, isn't it?

Stuff Noise believes in

  1. The digital world is by far THE most powerful advertising medium since the invention of broadcast Television.
  2. The Big Creative Idea (in case you didn't get that above). Your customer will immediately trash boring ads. So why bother with them?
  3. If you attract, engage and entertain your customers, they will reward you handsomely by spending their money on you, believing in your brand, and telling all their friends about you.

Creating great digital advertising

There's really no great secret. Yes, you have to know what you're doing (and we've been doing this stuff since '98). But it is all really down to hard work, constantly raising the bar, and trying harder. Old fashioned virtues, but guess what? There really is no substitute.

Merely great ideas (that many other digital agencies would be happy with) don't see the light of day at Noise. A great idea here is just a stepping stone to the Truly Great Idea. Maybe that's why it takes a special kind of person to work here. Talented of course, But also driven, difficult to satisfy, and with the confidence to go back to the drawing board and come up with something better.

The hard work starts before we begin to get creative. Got research? Great - we always start every project by really getting to know the market and the customers. Great ideas start right there.